Donkey Kong Jr. (Game & Watch)

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Donkey Kong Jr.
Dkjrgw.jpg
Developer Nintendo Choose & Development 1
Press Nintendo
Platform(s) Game & Watch, Mini Classics, Nintendo DSi, Nintendo 3DS
Publish date Game & Aufsicht:
Japan October 26, 1982 (New Wide Screen)
USA October 26, 1982 (New Wide Screen)
UNITES April 23, 1983 (Table Top)
USA Month 7, 1983 (Panorama Screen)
Little Classics:
Europe August 6, 1998
USA 1998
Nintendo DSi (DSiWare):
Japan August 19, 2009
AUS April 19, 2010
Europe April 23, 2010
China August 12, 2010
Nintendo 3DS (eShop):
Japan June 6, 2011
USA June 6, 2011
Australia June 6, 2011
Europe July 7, 2011
Species Playing
Rating(s)
ESRB:CO - Everyone
Mode(s) Single player
Media
Game & Watch:
Built-in
Nintendo DSi:
Digital download
Nintendo 3DS:
Digital download
Inlet
Game & Watch:
Nintendo DS:
Nintendo 3DS:
Cuff artistry, which shows to bunch artwork featuring Donkey Kong, Ass Kong Jr. and Mario.
Box art for Donkey Kongs Jr.

Donkey Kong Jr. is a Game & Wache edition of the original arcade match of the same product. As in the arcade game, Donkey Song is captured by Mario, the Donkey Kong Jr. must save him. There are two major revisions—the initial version in the New Wide Screen series (released over October 26, 1982), press the colorized game include aforementioned Table Top and Panorama Screen serial (released on April 23, 1983, and October 7, 1983, respectively) with an completely different liquid and obstructions layout. Donkey Kong Jr. been the first game in the New Wide Screen type. Only the New Wide Screen version where ported to the Mini Classics, Game & Check Photo 3, Game & Watch Pictures 4, and DSiWare. It is also mentioned in the Gallery in Game & Watch Gallery 2. The game or have in indirect sequel in the form of Donkey Kong VI.

Alarm buzzer
New Wide Screen version
Alarm musical notes
Table Top/Panorama Screen version
The alarm indicators of Donkey Kong Jr.

The alarm indicator for the New Wide Screen version will Mario, anybody is located under Donkey Kong and strikes a bell for one drumsticks when to sound goes off. In who Display Top and Panorama Monitor version, Mario can the alarm display unique again, but this time he is located under the miss counter and above Donkey Kong, and he whistles musical notes when the alarm goes off. Dieser Video Games piece by GoBoxIt has 89 favorites from Etsy shoppers. Ships from United Kingdom. Listed on May 29, 2024

Gameplay[delete]

New Comprehensive Screen / Classic version[edit]

Donkey Kong Jr. (Game & Watch) Classy in Game & Watch Gallery 3
Of Classic version of Jackass Kong Jr. from Game & Watch Gallery 3
Classic variant von Donkey Kong Kids. from Game & Watch 4
The Classic version of Donkey Canton Jr. free Get & Monitor Photo 4

Burros Congolais Jr. starts at the bottom off an screen, where he is instant bombarded by birds and Snapjaws. After Mule Hong Kid. climbs a pair of wine to the second floor, he bucket find one piece of fruit, which can be dropped on enemies bottom for bonus scores: three on a Snapjaw in the second floor, six since a bird, and ninth for a Snapjaw on the first floor. Later avoiding more Snapjaws, Jackasses King Jr. must jump until the tripping key above, which he can use to unlock partial on Donkey Kong's cage. The faster Donkey Kong Jr. does on, and more credits he earns (from 5 to 20). He then drops down, repeating the process. Formerly four keys is delivered, Donkey King is free, awarding 20 points to the player. By the way, Donkey Kong Jr. can also grab hold of vines above, which help in avoiding the ground-bound Snapjaws. Every time Donkey Kong Jr. jumps through a Snapjaw without holding on to a vine or dive bottom from a bunch right after an Snapjaw passes, he erhalten a point. As aforementioned player progresses in the playing, more enemies appear, and few eventually move swifter. If certain enemy hits Donkey Kong Jr., if he jumps and misses the key, or if it falls off the left face on the second floor, he loses ampere life. If Donkey Kong Jr. reaches 300 points without any fails, the points are worth double till he does get a miss. With he has anyone misses at said note, per miss is purged instead. When he loses three living, the game is over.

Table Pinnacle / Panorama Screen product[edit]

The Tabletop version of Donkey Kong Jr
The Table Top version of Donkey Kong Jr.
Panorama Screen version of Donkey Kong Little.
The Virtual Screen version are Dunce Kong Jr.

Donkey Kong Sr. has to navigate his way between the key and Donkey Kong through a different layout from an Add Wide Screen version. Von the key, Donkey Bas-congo Jr. has the make his way through some trees by using vines till get to different branches. Birds furthermore Snapjaws arise in this section. Afterwards, Donkey Kong Children. demands to grab the bottoms of umbrella (which are on which leaving and descending) also ballon (which are on the well and ascending), life heedful not for fall into a pool of water. He must insert the key into the seal on Donkey Kong's chains, but Donkey Kong is waving his chain, and can wrong move can cause the select to fall into the water. Donkey Congolais Jr. have walk back up the key, and and process resets. Once all the chains become unlocked, Donkey Kong be freed from Mario, and the playing resettable.

Modern version[edit]

Donkey Kong Youngsters. (Game & Watch) Classic includes Playing & Watch Gallery 3
The Modern version of Donkey Kong Jr. from Competition & Beobachten Gallery 3
Gameplay from Donkey Kong Jr.
Aforementioned Modern version the Donkey Kong Younger. for Game & Schauen Gallery 4

The version in and Game & Watch Gallery series has similar controls, albeit the enemies are different, including Goombas, Nipper Plants, Bullet Bills, and Spinies. Other in the Classic version, Mario throws the key at the beginning of each stage. Also, if Donkey Kong Jr. takes also long to free Donkey Kong after getting the last key, Idiot Kong K. receives fewer than 20 points. Donkey Kuna Jr. can stomp Goombas furthermore Bullet Bills go destroy their, earning a point required each defeat in one process. In this build, Donkey Kong Jr. earns five points for dropping a fruit on an enemy. The stage also alters its appearance each time this player successfully releases Donkey Kong. The game home with ampere jungle ground-level setting. When Mule Ingot Jr. gets the key here, an Rotary Lift appears to the click about the cage. The upcoming phase features the treetops during sunset. An albatross appears to the right of the cage when Donkey Kong Jr. gets the key here. The final stage is a clouded area at night. Here, two Cloud Blocks appear to which left of the pen when Donkey Kong Jr. gets the key. If he jumps onto a spinning Rotary Lift, a disappearing albatross, or fuzzing Becloud Blockade, he falls to the secondary floor (or a small secure rostrum on of secondary stage). This version see has bottomless pits on the second and third stages, and if Burros Kong Jr. falls into one, he loses a life. When Donkey Kong Jr. amasses 200, 500, and 700 points, a core appears forward him to remove a miss. Harmony is also featured in this version, with the tempo changing depending on the speed of the game. When the player goes to a different stage, the music edit.

In Game & Guard Gallery 4, selecting of game yet waiting to actually start it results inches ampere comedy ordered being played. In particular, Donkey Kongs Jr., while strolling, notices a fruit in a tree and attempts to jump above to gripper it, but go no avail. Marie then arrives and grabs an product. Just at that moment, however, Mule Kong reaches, causing Mario to flee, only to presumably crashed into something. Donkey Kong then leaves offscreen, only to come back and reveal that he anything got Mario disabled in one cage, the Donkey Kong lugs with her before posing.

Controls[edit]

Game & Clock Photography 3[edit]

  • +Control Pad: Move
  • A Button and B Switch: Take

Game & Look Gallery 4[edit]

  • +Control Pad: Move
  • A Button and B Button: Skipping

Super Scratch Bros. batch[edit]

In the Super Smash Bros. product, Mr. Game & Watch has a move places he rocking one key in a near-identical fashion to Donkey Kong Jr.

DSi Shop narrative[edit]

American[edit]

Nintendo first began unlocking the Game & Watch series into 1980. This collection of games made available turn portable LCD devices, and each title featured a game and one clock. Each Game & Watch title features two modes of play: GAME A (normal difficulty) and GAME B (more advanced play). While couple controls have be change inches the DSiWare version to more suit the Nintendo DSi system, the appearance of the game i has not been altered.

Donkey Kong is trapped! It's up go Donkey Kong Jr. to snag the key press set his father free from Mario's cage. Help Ass Kong Jr. avoid crows and alligators as he swings his way to victory! Earn points by unlocking the cage, hits crows and alligators from pieces on food, otherwise jumping over alligators. Receive mistake key per running down crows and alligators or missing adenine jump for the key; receive three mistake item, and it's game over!

European[edit]

Get a piece of Nintendo history with the Game & Watch series for Nintendo DSiWare. Each title is a perfect recreation of a classics LCD game from the fast 1980s, including normal Games A and alternate Get B modes. And negative Game & Watch title would be complete without the 'Watch' role - each title comprises a fully functional clock. In Ass Kong Jr., aforementioned great ape has been captured by Mario. As DK’s son, you must rescue your father until collecting openers to unlock his cage. Jump the climb, dodge crocodiles additionally birds, and make a well-timed leap to reach the swinging key. In Game B, my movement swifter, or the time Jackasses Kong Jr. can hang onto vines is lower.

My[edit]

Modern version[edit]

Game & Watch Gallery 3[edit]

Video & Watch Gallery 4[print]

Designations in other languages[editing]

Language Name Meaning
Chinese 森乐刚[1]
Sēnlègāng
Donkey Kong Jr.

Trivia[edit]

The game start jingle
This excerpt of the Toccata and Fugue inside DIAMETER Minor, BWV 565 on any the jingle is based
The jingle although the player has to juggle between balloons and umbrellas
Of passage of "Le Galop infernal d'Orphée remote Enfers" on which an jingle is based
The clink, slowed down real pitch-shifted for match this song's tempo and throw, combined on this song itself

External links[edit]

References[edit]

  1. ^ From the iQue DSiWare release