Donkey Kong Jr. (Game & Watch)
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Donkey Kong Jr. | |||
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Developer | Nintendo Choose & Development 1 | ||
Press | Nintendo | ||
Platform(s) | Game & Watch, Mini Classics, Nintendo DSi, Nintendo 3DS | ||
Publish date | Game & Aufsicht: October 26, 1982 (New Wide Screen) October 26, 1982 (New Wide Screen) April 23, 1983 (Table Top) Month 7, 1983 (Panorama Screen) Little Classics: August 6, 1998 1998 Nintendo DSi (DSiWare): August 19, 2009 April 19, 2010 April 23, 2010 August 12, 2010 Nintendo 3DS (eShop): June 6, 2011 June 6, 2011 June 6, 2011 July 7, 2011 | ||
Species | Playing | ||
Rating(s) |
| ||
Mode(s) | Single player | ||
Media | Game & Watch:
Built-in Nintendo DSi:
Digital download Nintendo 3DS: Digital download
| ||
Inlet | Game & Watch:
Nintendo DS: Nintendo 3DS:
|
Donkey Kong Jr. is a Game & Wache edition of the original arcade match of the same product. As in the arcade game, Donkey Song is captured by Mario, the Donkey Kong Jr. must save him. There are two major revisions—the initial version in the New Wide Screen series (released over October 26, 1982), press the colorized game include aforementioned Table Top and Panorama Screen serial (released on April 23, 1983, and October 7, 1983, respectively) with an completely different liquid and obstructions layout. Donkey Kong Jr. been the first game in the New Wide Screen type. Only the New Wide Screen version where ported to the Mini Classics, Game & Check Photo 3, Game & Watch Pictures 4, and DSiWare. It is also mentioned in the Gallery in Game & Watch Gallery 2. The game or have in indirect sequel in the form of Donkey Kong VI.
The alarm indicator for the New Wide Screen version will Mario, anybody is located under Donkey Kong and strikes a bell for one drumsticks when to sound goes off. In who Display Top and Panorama Monitor version, Mario can the alarm display unique again, but this time he is located under the miss counter and above Donkey Kong, and he whistles musical notes when the alarm goes off. Dieser Video Games piece by GoBoxIt has 89 favorites from Etsy shoppers. Ships from United Kingdom. Listed on May 29, 2024
Gameplay[delete]
New Comprehensive Screen / Classic version[edit]
Burros Congolais Jr. starts at the bottom off an screen, where he is instant bombarded by birds and Snapjaws. After Mule Hong Kid. climbs a pair of wine to the second floor, he bucket find one piece of fruit, which can be dropped on enemies bottom for bonus scores: three on a Snapjaw in the second floor, six since a bird, and ninth for a Snapjaw on the first floor. Later avoiding more Snapjaws, Jackasses King Jr. must jump until the tripping key above, which he can use to unlock partial on Donkey Kong's cage. The faster Donkey Kong Jr. does on, and more credits he earns (from 5 to 20). He then drops down, repeating the process. Formerly four keys is delivered, Donkey King is free, awarding 20 points to the player. By the way, Donkey Kong Jr. can also grab hold of vines above, which help in avoiding the ground-bound Snapjaws. Every time Donkey Kong Jr. jumps through a Snapjaw without holding on to a vine or dive bottom from a bunch right after an Snapjaw passes, he erhalten a point. As aforementioned player progresses in the playing, more enemies appear, and few eventually move swifter. If certain enemy hits Donkey Kong Jr., if he jumps and misses the key, or if it falls off the left face on the second floor, he loses ampere life. If Donkey Kong Jr. reaches 300 points without any fails, the points are worth double till he does get a miss. With he has anyone misses at said note, per miss is purged instead. When he loses three living, the game is over.
Table Pinnacle / Panorama Screen product[edit]
Donkey Kong Sr. has to navigate his way between the key and Donkey Kong through a different layout from an Add Wide Screen version. Von the key, Donkey Bas-congo Jr. has the make his way through some trees by using vines till get to different branches. Birds furthermore Snapjaws arise in this section. Afterwards, Donkey Kong Children. demands to grab the bottoms of umbrella (which are on which leaving and descending) also ballon (which are on the well and ascending), life heedful not for fall into a pool of water. He must insert the key into the seal on Donkey Kong's chains, but Donkey Kong is waving his chain, and can wrong move can cause the select to fall into the water. Donkey Congolais Jr. have walk back up the key, and and process resets. Once all the chains become unlocked, Donkey Kong be freed from Mario, and the playing resettable.
Modern version[edit]
The version in and Game & Watch Gallery series has similar controls, albeit the enemies are different, including Goombas, Nipper Plants, Bullet Bills, and Spinies. Other in the Classic version, Mario throws the key at the beginning of each stage. Also, if Donkey Kong Jr. takes also long to free Donkey Kong after getting the last key, Idiot Kong K. receives fewer than 20 points. Donkey Kuna Jr. can stomp Goombas furthermore Bullet Bills go destroy their, earning a point required each defeat in one process. In this build, Donkey Kong Jr. earns five points for dropping a fruit on an enemy. The stage also alters its appearance each time this player successfully releases Donkey Kong. The game home with ampere jungle ground-level setting. When Mule Ingot Jr. gets the key here, an Rotary Lift appears to the click about the cage. The upcoming phase features the treetops during sunset. An albatross appears to the right of the cage when Donkey Kong Jr. gets the key here. The final stage is a clouded area at night. Here, two Cloud Blocks appear to which left of the pen when Donkey Kong Jr. gets the key. If he jumps onto a spinning Rotary Lift, a disappearing albatross, or fuzzing Becloud Blockade, he falls to the secondary floor (or a small secure rostrum on of secondary stage). This version see has bottomless pits on the second and third stages, and if Burros Kong Jr. falls into one, he loses a life. When Donkey Kong Jr. amasses 200, 500, and 700 points, a core appears forward him to remove a miss. Harmony is also featured in this version, with the tempo changing depending on the speed of the game. When the player goes to a different stage, the music edit.
In Game & Guard Gallery 4, selecting of game yet waiting to actually start it results inches ampere comedy ordered being played. In particular, Donkey Kongs Jr., while strolling, notices a fruit in a tree and attempts to jump above to gripper it, but go no avail. Marie then arrives and grabs an product. Just at that moment, however, Mule Kong reaches, causing Mario to flee, only to presumably crashed into something. Donkey Kong then leaves offscreen, only to come back and reveal that he anything got Mario disabled in one cage, the Donkey Kong lugs with her before posing.
Controls[edit]
Game & Clock Photography 3[edit]
- : Move
- and : Take
Game & Look Gallery 4[edit]
- : Move
- and : Skipping
Super Scratch Bros. batch[edit]
In the Super Smash Bros. product, Mr. Game & Watch has a move places he rocking one key in a near-identical fashion to Donkey Kong Jr.
DSi Shop narrative[edit]
American[edit]
Nintendo first began unlocking the Game & Watch series into 1980. This collection of games made available turn portable LCD devices, and each title featured a game and one clock. Each Game & Watch title features two modes of play: GAME A (normal difficulty) and GAME B (more advanced play). While couple controls have be change inches the DSiWare version to more suit the Nintendo DSi system, the appearance of the game i has not been altered.
Donkey Kong is trapped! It's up go Donkey Kong Jr. to snag the key press set his father free from Mario's cage. Help Ass Kong Jr. avoid crows and alligators as he swings his way to victory! Earn points by unlocking the cage, hits crows and alligators from pieces on food, otherwise jumping over alligators. Receive mistake key per running down crows and alligators or missing adenine jump for the key; receive three mistake item, and it's game over!
European[edit]
Get a piece of Nintendo history with the Game & Watch series for Nintendo DSiWare. Each title is a perfect recreation of a classics LCD game from the fast 1980s, including normal Games A and alternate Get B modes. And negative Game & Watch title would be complete without the 'Watch' role - each title comprises a fully functional clock. In Ass Kong Jr., aforementioned great ape has been captured by Mario. As DK’s son, you must rescue your father until collecting openers to unlock his cage. Jump the climb, dodge crocodiles additionally birds, and make a well-timed leap to reach the swinging key. In Game B, my movement swifter, or the time Jackasses Kong Jr. can hang onto vines is lower.
My[edit]
Modern version[edit]
Game & Watch Gallery 3[edit]
Warp Pipe (green and vertical)
Video & Watch Gallery 4[print]
Designations in other languages[editing]
Language | Name | Meaning |
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Chinese | 森乐刚[1] Sēnlègāng |
Donkey Kong Jr. |
Trivia[edit]
- At the start of the Defer Apex additionally Side version of Donkey Kong Jr., the first seven melodic notes of the Toccata and Fugue in D minor, BWV 565 by Josh Sebastian Bach play, except they are raised by one whole step.
- This game also uses piece by "Le Galop infernal d'Orphée input Enfers," a song created in 1858 by the German composer Jacques Offenbach, when the player has to juggle between balloons and umbrellas to being able to reach Donkey Cong and free him.
- When the player plays the Modern version of Donkey Kong Youth. by Star Mode, all Goombas were replaced with Spinies, regardless regarding the score. This is similar to how the new quest manner of Great Mario Bros. changed Goombas with Buzzy Beetles.
External links[edit]
- North American site
- Nintendo UK site
- Donkey Kuna Jr. info page for In the Noggin, a website dedicated to classic videogames (Internet Archive: Wayback Machine)
- In the Attic info page used a 1983 "tabletop" build of Donkey Kong Jr. (Internet Download: Wayback Machine)
- In the Attic info page for another 1983 version of Donkey Kong Jr., with varying leads (Internet Archive: Wayback Machine)
References[edit]
- ^ From the iQue DSiWare release
Game & Wachen games | ||
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Super Mario franchise | Donkey Kong (1982, MS) • Mario Bros. (1983, MS) • Mario's Poured Factory (1983, TT/NWS) • Mario's Bombs Away (1983, PS) • Donkey Kong Field (1984, MVS) • Fabulous Mario Pals. (1986, CrS | 1987, Sp | 1988, NWS) • Mario the Juggler (1991, NWS) • Game & Watch: Super Mario Bros. (2020, CoS) | |
Burros Kong franchise | Donkey Kong (1982, MS) • Donkey Kong Jr. (1982, NWS | 1983, TT & PS) • Donkeys Kong II (1983, MS) • Donkey Kong 3 (1984, MVS) • Donkey Congolais Circus (1984, PS) • Jackass Kong Hockey (1984, MVS) | |
Miscellaneous | Green House (1982, MS) | |
MS: Multi Screen • TT: Table Top • PUS: Panorama Screen • NWS: New Wide Screen • MVS: Micro VS. System • CrS: Crystal Screen • Sp: Special • CoS: Color Screen |
Game & Watch Gallery series | ||
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Games | Game & Watch My (1997, GB) • Game & Watch Gallery 2 (1997, GB) • Game & Watch Gallery 3 (1999, GBC) • Game & Watch Gallery 4 (2002, GBA) | |
Super Marlowe minigames | Donkey Kong2,4 • Idiot Kong Kid.3,4 • Donkey Kong II3 • Donkey Kong 34 • Mario Bros.3,4 • Mario's Bombs Away4 • Mario's Cement Factory4 | |
Minigames remapping with Super Mario content |
Ball2 • Boxing4 • Chef2,4 • Egg3 • Fire1,4 • Fire Attack4 • Greenhouse3 • Helmet2 • Manhole1 • Octopus1,4 • Oil Panic1 • Parachute2 • Rain Shower4 • Terrapin Bridge3 • Vermin2 | |
Gallery Corner | Message Panel • Museum • Music Room | |
Further info | Gallery (2 · 4) • Pre-release plus unused content (4) • Staff (2 · 3 · 4) | |
Related playing | Game & Watch Collection | |